DOTA: Why Defense of the Ancients?
Defense of the Ancient is one of the most popular computer games nowadays. Playing this game gives a lot of fun and excitement whenever you fight hero to hero. In this game, mental knowledge and strategies are required in order for the team to won the game. But apart from it, when does this game began? What are the things that you would notice in this game?
Dota started on Reign of Chaos before the expansion, The Frozen Throne came out. It was based on the custom map "Aeon of Strife" from Starcraft, a team game focusing on hero combat. There have been many different versions of DotA, but only one shines, IceFrog's DotA Allstars http://www.gotfrag.com/dota/story/40388/ . It is a 5v5 game wherein two sides fight: the sentinel and the scourge. It has a map divided into three lanes where creeps spawn at a certain time. In every lane, there are three towers protecting the the base from opponents. The main goal of the game is to reach the base of the opposite force and destroys the heart which is the "world tree" for the sentinel and the "frozen throne" for the scourge. It also focuses on team play and hero killings which would earn you golds for items that you would be building in order for the heroes to enhance it damage, armor, magic, etc.. It also includes variety of modes like allrandom(ar), allpick(ap), single draft(sd), etc. On the other hand, what strategies can be used in this game?
Complexity and Strategy
In this game, the team wins rather than the individuals. Teams always come up with innovative strategies and sometimes pull off amazing moves in matches that people have never
even thought was possible. This game has something that is not frequently seen in other
games;strategies and counter strategies with items. In dota, buying items that reduces AoE effects has a great help in order to lessen the damage intake of the hero. "Many teams have focused their strategies on mass AoE spell damage, picking heroes like Queen of Pain, Sand King and Zeus. The focus on spell damage has drifted since teams have found many ways to counter it; mekansm (healing), black king bar (magic immune), diffusal blade (purges spell buffs), hood of defiance (magic damage reduction) and blink daggers (teleportation). One thing that is noticeable in the DotA community is the popularity of new replays. Fans eagerly wait for the most recent Pride Tournament replay featuring their favorite team to see what hero lineups they used, what item builds they went and how they countered the enemy team".
even thought was possible. This game has something that is not frequently seen in other
games;strategies and counter strategies with items. In dota, buying items that reduces AoE effects has a great help in order to lessen the damage intake of the hero. "Many teams have focused their strategies on mass AoE spell damage, picking heroes like Queen of Pain, Sand King and Zeus. The focus on spell damage has drifted since teams have found many ways to counter it; mekansm (healing), black king bar (magic immune), diffusal blade (purges spell buffs), hood of defiance (magic damage reduction) and blink daggers (teleportation). One thing that is noticeable in the DotA community is the popularity of new replays. Fans eagerly wait for the most recent Pride Tournament replay featuring their favorite team to see what hero lineups they used, what item builds they went and how they countered the enemy team".
However, to those who don't follow the game wonders, it is just like killing and buying items that may suit the hero and sometimes they just look at it appearance rather than the skills that the hero has. There are factors that player should keep in mind in order to play well with these game. Teamwork; consistent warding of the map, successful ganks, proper execution in battle (not stacking stuns, all focusing the same target, protecting allies), correct item builds and supporting the carry hero. Individual; good micro, farming ability, communication and map awareness. These are all things that competitive players have to keep in mind and are not things that come easy, rather things that are mastered over time.