Chapter 1
INTRODUCTION
A.) Background of the Study
Mathematics is really important in many fields. Numerous fields of
studies as well as in sports or games need mathematical knowledge. Most of the games are inclined with many mathematical
concepts and information like statistics. The use of statistical methods dates back at least to
the 5th century BC. The earliest writing on statistics was found in a 9th
century book entitled: "Manuscript on Deciphering Cryptographic
Messages", written by Al-Kindi. In his book, he gave
a detailed description of how to use statistics and frequency analysis to decipher encrypted
messages, this was the birth of both statistics and cryptanalysis, according to
the Saudi engineer Ibrahim Al-Kadi. Its mathematical foundations were laid in the 17th century with
the development of probability theory by Blaise Pascal and Pierre de Fermat. Probability theory arose from the study of
games of chance. The method of least squares was first described
by Carl Friedrich Gauss around 1794. The use of
modern computers has expedited large-scale
statistical computation, and has also made possible new methods that are impractical
to perform manually(http://en.wikipedia.org/wiki/Statistics).
There are many fields where statistics has its role specially on
computer online games. Examples of these are DOTA, League of Legends, Cabal
Online and many more were inclined to this field of mathematics. One example of
applications of statistics to DOTA is the computation of attack speed, movement
speed, effects of items, DPS, AOE, magic reduction, cooldown, special buffs,
armor , magic resistances and damages, gold management, HP and mana
regenerations passives skills and orb effects...etc. This field of mathematics
is very important to DOTA players in playing the game. As well as in sports,
mathematical knowledge are applied in order for the players and organizers will
know the strategies and skills that they might use. DOTA is the main game that
this research is about where these knowledge are applied.
Blizzard Entertainment released the third edition
of the Warcraft 3 series; Reign of Chaos, in 2002. DotA started on Reign of Chaos before the expansion, The
Frozen Throne came out. It was based on the custom map "Aeon of
Strife" from Starcraft, a team game focusing on hero combat. It is a 5v5
game with two sides: the sentinel and the scourge.Dota offers a variety of game modes, allrandom, allpick,
random draft, league mode, and many others. Competitive play started off with
standard league mode; sentinel could only pick sentinel heroes and scourge
could only pick scourge heroes.
However, there are also difficulties in understanding these
statistical details even though one has played this game many times. There are
complicated computations that are included in order for players should do if
they want to know the effects and causes of winning or losing the game. Hence,
this game needs critical and mental thinking in order to understand statistical
details that would be present in this study.
The main purpose of this study is the advantages that mathematical
and statistical knowledge can provide to these DOTA players.
B. Statement of the Problem
This study aims to answer this
questions:
1. What advantages can
mathematical
knowledge and statistical applications provide DOTA players?
C. Significance of
the Study
DOTA Players. This research paper
would help those DOTA players who are fun of playing the game. Players are benefited because they could use the
information in making strategies and in improving expertness in playing.
Youths. The youths are benefited
because they would be able to know the purpose of the
mathematical and statistical information provided for
them in order that learning this game would be easy. Youths can become mentally
notify, cooperative and strategic when it comes to playing games.
Game Planners. Knowledge in this
study can help the game planners to create and upgrade the game information and to produce more specialized versions
of the game. They can also get the
relevant details to be adapt in making the new productions and
improve the qualities of the game.
Future Researchers. This study would
help them to understand and be inform of the knowledge present to the study
that may help them find new information they can use in papers.
D. Scope and
Limitations
This study focuses on the advantages
of mathematical and statistical knowledge provided to DOTA players. Games and
sports are considered since mathematics has been widely used in these things due
to lack of time, this study will only focus on some relevant information which
can be adapted in genres of gaming such as online games, LAN games and many
more as sources of information. This also gives focus on games as source of
knowledge to be used in improvisation. Moreover, research believes that games
are provided by this knowledge over the years. Therefore, this study would be
important to continue the improvisation. Aside from this, the researchers also
consider the numerous sources provided as one of the primary limitation for the
study. This is due to the large number of resources regarding the application
of mathematical knowledge in upgrading games.
E. Materials and
Methods
This research employs an informative method since the researcher aims to
inform and discuss the advantages of mathematical knowledge from computer
games. This method is more on the process of collecting, analyzing, organizing,
classifying data and information and make such presentation and interpretation about such details. Bear on mind that this
informative method suites and is appropriate for the study.
Information relevant to the study was gathered
from various references such as books, surveys and articles from online sources. In addition, interview
to people who are inclined to the study and strengthen it more.
F. Definition of
Terms
Statistics. The study of the
collection, organization, analysis, interpretation, and presentation of data. It deals
with all aspects of this, including the planning of data collection in terms of
the design of surveys and
experiments.
Cryptanalysis.The procedures, processes, methods, etc., used to translateor interpret secret writings, as codes and ciphers,for
which the key is unknown (http://dictionary.reference.com/browse/cryptanalysis).
Mathematics. The study of
the measurement, properties, and relationships of quantities and sets, using
numbers and symbols. A group of related sciences, including algebra, geometry,
and calculus, concerned with the study of number, quantity, shape, and space
and their interrelationships by using a specialized notation. Operations and
processes involved in the solution of a problem or study of some scientific
field (http://www.thefreedictionary.com/mathematics)
DOTA (Defense of the
Ancient). A multiplayer online battle arena mode for the video game
Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon
of Strife" map for StarCraft.
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