Tuesday, December 4, 2012

HW6: Survey Report


SURVEY REPORT


In order to get the information needed for the research on the advantages of mathematical knowledge and statistical applications provided to DOTA players, the researcher conducts some interviews and surveys. The researcher conducts the survey to group of people who have the same interests and activities in order to achieve specifications and sort of controlled set-up. Most of the respondents are AC students who are inclined in playing DOTA. The researcher also had some interviews to ask some more specific questions concerning to what are asked in the survey. Follow-up questions were tackled in the interviews concerning the advantages of DOTA and other matters concerning applications of mathematics.



The first question in the survey asked about the advantages a player gets in playing DOTA. This question was intended to answer what advantages were got by the respondent in playing DOTA. 12 out 21 respondents claim improvement on strategic planning and critical thinking as the primary advantages, another 6 out of 21 respondents claim leisure and improvement of managerial skill and the other 3 respondents said fame.
 
This data is somewhat consider as a good sign for the researcher because most of the respondents remember the advantages that playing DOTA has.


With regards to comparison on players with good mathematical skills and to those players who are less skilled in playing the game, 85% of the respondents said that players with good mathematical skills really plays well because they can easily compute, think fast and respond to item costs, mana costs and others and 15% said that even though some are less skilled they play better because they use strong heroes.
With regards to application of mathematical and statistical knowledge, 70% of the respondents said that they are applied evidently on mana costs, items costs, damages, armors and stats, while 20% of the respondents said that they are applied in spell effects, effects of the items, and blockage of damage and magic spells and 10% of the respondents said that these are applied on unit and heroes statistics.

As the researcher, I, myself, somehow expected some of the results. I had expected most of the respondents would answer improvement of critical thinking and strategic planning as the primary advantages that they get in playing DOTA. I didn't expect that most respondents would merely have the same answers in the results. My expectations about the advantages that a player can get in playing DOTA were improvement of critical thinking ability and strategic planning were really seen and established by the results.

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